The Mere Project
Introduction
Welcome to the MERE project. This project has been dead for such a long time.
However I'm going to try and bring it back to life, with a slightly different focus.
I want it to be a network-multiplayer game, where each user agent is both client and server. Each area of the game is
served by a different computer (or it may be the same) and if one computer logs off, it transfers its
responsibilities to another. The concept that anyone can inject objects into the game world still stands, and the
game will maintain state as long as at least one agent is connected.
The project came from an original idea
here, which was to develop:
- An RPG with persistent state, so that actions are remembered across
games
- Extensible via different chapters
- Various levels of collaboration; from adding new scripted objects,
to an entirely stand-alone game which is linked only by a common save file
format.
At the moment, there's not much to see here; if you'd like to join
in, please contact me on
this address and I will add you to the developers list.
Links
News
Story
Screenshots
Download
Contacts
Forums
SourceForge project page
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Allegro.cc
Graphical page